2 Portable Bunkers
Crew: 6-8 total. Four gunners (one for each cannon) and two communications/sensor operators who can also substitute as back-up gunners as necessary. Two grunts or two other personnel usually accompany the team, and as many as sic extra personnel can fit inside comfortably.
M.D.C. by Location:
Cannons: North 140, East 140, South 140, West 140, *Top Handle Bars: Lower Left 90, Lower Right 90, Top 90, *Pop-Up Mini-Missile Launcher 90, *Side Hatches: Left 100, Right 100, Side Sensors: NE 30, SE 30, SW 30, NW 30, Radar & Communications Turrets (top): Left 40, Right 40, **Main Body: 400
Weapon System
1. Heavy Laser Cannons (4): 1D4 x 10 MD 6000' Unlimited
2. Pop_Up Mini-Missile Launcher (1): 1D6 x 10 MD 1 mile 24
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6 Crescent Wing Boarders
Crew: 1 Techno Wizard
Bonuses: +2 int, +3 dodge, +1 strike
M.D.C. by Location:
*R1 Small Hover Jet 10, *R2 Small Hover Jet 10, *R3 Small Hover Jet 10, *L1 Small Hover Jet 10, *L2 Small Hover Jet 10, *L3 Small Hover Jet 10, *R Rear Hover Jet 12, *L Rear Hover Jet 12, R Wing 130, L Wing 130, **Main 160
Speed
Flying: 60 mph
Stats
Width: 13'
Weight: 40 lbs.
Weapons
Energy Bolt 4D6 MD Range 2000' Ammo 2 per day +5 PPE per additional blast
Pilot:
Techno-Wizard
RCC: Human
Attributes: IQ 14 ME 12 MA 10 PS 12 PP 14 PE 9 PB 8 SPD 8
Hit points: 13/13
SDC: 36/36
PPE: 90/90
ISP 40/40
Lvl: 4
Crd: 13,900
Psionics
Mind Block (4), Speed Reading (2), Total Recal (2), Telemechanics (10)
Spells
Blinding Flash (1), Globe of Daylight (2), Ignite Fire (6), Fuel Flame (5), Fire Bolt (7), Call Lighting ( 15), Energy Bolt (5), Energy Field (10), Impervious to Energy (20), Telekinesis (8), Befuddle (6), Fear (5), Armor of Itahn (10)
Bonuses:
+ 2 vs Horror
+1 vs Magic
+1 Spell Strength
Equipment: Overalls, Silk shirt, dress slacks, jumpsuit, sunglasses, HUD, Maglight, Mini-Maglight, 6 signal flares, mini-tool kit, backpack, rooksack, 3 small sacks, 1 large sack, pocket mirror, silver cross, 6 wooden stakes, mallet, canteen, binoculars, gas mask, laser distancer, PDD, PC-3000
Weapons:
TW-TK Pistol Damage 2D4 MD, Range 600', Ammo 15 (30)
TW Nova Rifle Damage 1D4x10 MD, Range 1200', Ammo 8 (200)
Armor
Urban Warrior -10% prowl
Head 35, R Arm 25, L Arm 25 R Leg 30, L Leg 30, Main 50
HH
5 attacks, 2 parry/dodge, 3 roll, 2 pull | |
Cyber Knight
RCC: Human
Attributes: IQ 15 ME 12 MA 14 PS 22 PP 14 PE 15 PB 14 SPD 15
Hit points: 30/30
SDC: 66/66
PPE: 24/24
ISP: 23/23
Lvl: 4
Crd: 3,300
Psionics: Psi Sword, Psi Shield (15), Meditattion
HH
6 attacks, +3 roll, +3 pull, +5 parry, +3 dodge, +2 strike, +1 initiative, Basic Combat Awareness
Combat Awareness:
-negates weapon/mechine's bonuses, +3 initiative against modern weapos, +6 against AI, Techopponent is -3 to dodge and -2 combat actions
Equipment: dress clothing, black clothing, gas mask and air filter, tinted goggles, small hatchet, 6 wooden stakes, wooden cross, first aid kit, tent, knapsack, backpack, saddlebags, 2 canteens, two weeks rations, geiger counter
Weapons
C-20 Laser Pistol
Weight: 3.5 lbs.
Damage: 2D6 MD
Range: 800
Payload: 21 short, 3 spares
CP-40 Pulse Laser Rifle
Weight: 9 lbs.
Damage: 2D6 single,6D6 MD triple
Range: 2000
Payload: 21 short, 3 spares
Targeting: +1 Aimed Strike
Psi Sword 2D6 MD
Knife 1D4 sd
Bastard Sword 1D8+2
Cyber Armor: AR:16 Shoulders R: 9 L: 9 Shoulder Blades: R 16 L: 16 Forearms: R:11 L :11 Thigh: R: 16 L: 16 Main: 55
Armor: Crusader -10 to swim or acrobatics
Head: 40 Arms: R: 30 L: 30 Legs: R: 50 L: 50 Main: 45
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